5 Tips To Optimize The Android App Development
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It is correct. The reason for this is because developing for Android may be done in a variety of ways, but determining the most effective strategy and tools to employ is a significant bottleneck. During the development phase, the ideal strategy is absolutely necessary in order to produce an android app for the app store that functions faultlessly.
There is a one-to-one correlation between the approach to app development that was taken and the app's level of popularity. When it comes to mobile app development, achieving great performance while maintaining seamless operation is one approach to achieve phenomenal success.
The few things that decide the apps’ success and failure:
– Performance
– Battery usage
– Time to load the content
– Reviews on the Google play store
It only has one consequence, which is that customers will delete the application from their devices. The worst possible nightmare! You never want something like this to take place, not even in your worst nightmares.
The most effective strategy is to improve both the code and the technique that you are utilising. The following are five suggestions that will unquestionably enhance the overall performance of the app as well as the experience it provides to its users:
1) Leverage StringBuilder, but when?
When you wish to add certain strings to a single string numerous times, using the 'String' method ensures that the strings are concatenated, but the process takes around ten seconds owing to the large amount of trash collection that is required.
Instead, if you make use of StringBuilder, the time required will be cut down to four seconds. This is a significant change, and the performance of the app will be significantly impacted as a result.
The key distinction is that once Strings have been produced, they cannot be modified in any way. Even if an effort is made to modify the value of a String, a new String is produced as a result of the action.
2) Location updates- implement smartly!
It's nothing unusual for applications to request that their users divulge their location. In order to do this, the Google API has been included, which assists in the collection of location data from users. Different functions are called and configured depending on the kind of user location data that the app requires at a specific frequency. This is done based on the user location data.
Take, for example:
When the application requires extremely precise location data, the setSmallestDisplacement() function can be called, and the distance can be set. This ensures that the application will only be informed of a change in location if the user moves a distance that is greater than the value that was previously set.
When the app needs location data frequently or less, setInterval() function is called that update the app about the users’ location after the defined intervals.
When anything has to be shown over a map, it is often necessary to ask the user to reveal their location. It is possible to cease receiving location updates by using the onPause() function, and this may be undone by using the onResume function ().
3) OnDraw function
The functionality is put to extensive use in order to render the views on the screen at a rate of sixty frames per second. Only one main thread is responsible for drawing the view on the main screen, however the preparation and drawing of each frame takes only 16 milliseconds. When the sluggish functions are added, the frame rate will decrease, which will cause the Application Not Responding (ANR) popup to appear.
It is also recommended that the function Object() { [native code] } be used to prepare the objects rather than passing the onDraw() method the object to allocate. Even if the function has been optimised, it is still best practise to call it as little as possible.
4) Autoboxing
This is an example of an automated conversion that takes place when the Java compiler transforms primitive types into objects. For example, the compiler will change a double into a double, an int into an integer, and so on. Unboxing is the word used to describe the procedure done in reverse.
Because of this, it is possible to use primitive types and objects interchangeably without having to write additional code or carry out explicit typecasting. This is a useful feature.
5) Reflection in Android
When you want the application package to be compatible with many Android versions, the reflection is the tool to use. It also assists in locating bottlenecks at the run time. The optimum time to utilise the reflection is when you are in this circumstance. It makes it possible to build objects, access their fields, and call their methods while the programme is running.
However, despite this, it is not strongly advised due to the dangerous coding methods, significant typing loss, and decreased performance. Therefore, cautious usage of the reflection is required, and its influence should be assessed in advance in order to ensure that it will not kill the performance of the programme.
Epilogue
There is an infinite number of different approaches to optimise the creation of android applications, and each one has both advantages and disadvantages. There is no such approach that will always be advantageous for the application, and none of them exist.
The five suggestions are simply the techniques, and they demonstrate how businesses and developers would be able to avoid making any sacrifices in terms of app performance if they considered and followed them during the app development process.
The leading organisations that are producing the highest-rated mobile applications are also very concerned about how well those applications work.
This is the go-ahead signal for you to begin utilising the tools and adopting the techniques wisely to launch an app to the Google play store that is high performance, uses less battery, and loads the content as quickly as possible.
Contact NogaTech IT Solutions LLC for Android app development services.