Virtual Reality Devices Market Analysis, Size And Forecast 2024-2033
Global virtual reality devices market size is expected to reach $25.57 Bn in 2028 at a rate of 13.8% segmented as hand held devices, head mounted devices, gesture controlled devices
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The virtual reality devices global market report 2024 from The Business Research Company provides comprehensive market statistics, including global market size, regional shares, competitor market share, detailed segments, trends, and opportunities. This report offers an in-depth analysis of current and future industry scenarios, delivering a complete perspective for thriving in the industrial automation software market.
Virtual Reality Devices Market, 2024 report by The Business Research Company offers comprehensive insights into the current state of the market and highlights future growth opportunities.
Market Size -
The virtual reality devices market size has grown rapidly in recent years. It will grow from $13 billion in 2023 to $15.22 billion in 2024 at a compound annual growth rate (CAGR) of 17.1%. The growth in the historic period can be attributed to gaming and entertainment, training and simulation, healthcare and therapy, education and training.
The virtual reality devices market size is expected to see rapid growth in the next few years. It will grow to $25.57 billion in 2028 at a compound annual growth rate (CAGR) of 13.8%. The growth in the forecast period can be attributed to enterprise adoption, health and wellness, remote work and collaboration, mixed reality (mr), 5g connectivity. Major trends in the forecast period include wireless and standalone devices, social vr, health and comfort, hand and body tracking, content creation and user-generated content.
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Scope Of Virtual Reality Devices Market
The Business Research Company's reports encompass a wide range of information, including:
1. Market Size (Historic and Forecast): Analysis of the market's historical performance and projections for future growth.
2. Drivers: Examination of the key factors propelling market growth.
3. Trends: Identification of emerging trends and patterns shaping the market landscape.
4. Key Segments: Breakdown of the market into its primary segments and their respective performance.
5. Focus Regions and Geographies: Insight into the most critical regions and geographical areas influencing the market.
6. Macro Economic Factors: Assessment of broader economic elements impacting the market.
Virtual Reality Devices Market Overview
Market Drivers -
Rising demand for virtual reality devices in changing the traditional way of imparting safety trainings to employees is expected to drive the virtual reality devices market. Virtual Reality provides an effective and safe training environment for the employees in an organization. Traditional training method fail to recreate real time crisis scenarios while VR trainings create the real time crisis scenarios which helps a person to respond in a similar way to that of real time situations, thus providing effective and safe training to staff. It has resulted in fewer mistakes and better information recall than traditional trainings. For example, Ford uses virtual reality which simulates real-life situations to train its staff in a more receptive and effective way than training theoretically.
The virtual reality devices market covered in this report is segmented –
1) By Type: Hand Held Devices, Head Mounted Devices, Gesture Controlled Devices, Other Types
2) By Technology: Semi & Fully Immersive, Non-immersive
3) By Application: Medical & Healthcare, Commercial, Education, Advertsiing & Marketing, Commerce, Energy & Utilities, Entertainment & Gaming, Designing & Engineering, Logistics, Other Applications
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Regional Insights -
Asia-Pacific was the largest region in the virtual reality devices market in 2023. Western Europe was the second-largest region in the virtual reality devices market analysis. The regions covered in the virtual reality devices market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Key Companies -
Major companies operating in the virtual reality devices market include Google, Sony Corporation, Samsung Electronics Co.Ltd, Oculus VR LLC, Marxent Labs, Microsoft Corporation, HTC Corporation, Lenovo Group Ltd, AMD, Cyberglove Systems Inc, Fove Inc, LG Electronics Inc, Eon Reality Inc, Leap Motion, Inc, Unity Technologiesn, Firsthand Technology, Wevr, Nvidia, Snap, Bricks & Goggles, Prenav, Virtuix, Apple, Qualcomm, Magic Leap, Unity Technologies, Vuzix, Pimax, Varjo, Ultraleap, Manus VR, WorldViz, Sixense, StarVR, Sensics, OSVR, InContext Solutions, Eonite Perception, Survios, Jaunt, NextVR, The Void, Dreamscape Immersive, Zero Latency
Table of Contents
1. Executive Summary
2. Virtual Reality Devices Market Characteristics
3. Virtual Reality Devices Market Trends And Strategies
4. Virtual Reality Devices Market - Macro Economic Scenario
5. Global Virtual Reality Devices Market Size and Growth
...
31. Global Virtual Reality Devices Market Competitive Benchmarking
32. Global Virtual Reality Devices Market Competitive Dashboard
33. Key Mergers And Acquisitions In The Virtual Reality Devices Market
34. Virtual Reality Devices Market Future Outlook and Potential Analysis
35. Appendix
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