Games Streaming Market Drivers, Top Players, Industry Report 2033

Global games streaming market size is expected to reach $17.4 Bn by 2028 at a rate of 13.9%, segmented as by solutions, web based, app based

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Games Streaming Market Drivers, Top Players, Industry Report 2033

The games streaming global market report 2024 from The Business Research Company provides comprehensive market statistics, including global market size, regional shares, competitor market share, detailed segments, trends, and opportunities. This report offers an in-depth analysis of current and future industry scenarios, delivering a complete perspective for thriving in the industrial automation software market.

 

Games Streaming Market, 2024 report by The Business Research Company offers comprehensive insights into the current state of the market and highlights future growth opportunities.

 

Market Size -

The games streaming market size has grown rapidly in recent years. It will grow from $9.07 billion in 2023 to $10.33 billion in 2024 at a compound annual growth rate (CAGR) of 13.8%.  The growth in the historic period can be attributed to subscription-based models gaining popularity. Increased availability of high-speed internet worldwide, rise of content creators and influencers in gaming, improvements in game streaming technology (e.g., Twitch, YouTube Gaming), cross-platform gaming becoming more prevalent, shift in consumer behavior

 

The games streaming market size is expected to see rapid growth in the next few years. It will grow to $17.4 billion in 2028 at a compound annual growth rate (CAGR) of 13.9%.  The growth in the forecast period can be attributed to 5G technology deployment, the rise of cloud gaming services, the expansion of gaming content libraries, the emergence of virtual reality (VR) and augmented reality (AR) gaming, and the and the globalization of gaming markets. Major trends in the forecast period include cloud gaming adoption, virtual reality (VR) integration, cross-platform accessibility, AI and machine learning, evolving content strategies, global market expansion, and sustainability initiatives.

 

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Scope Of Games Streaming Market

The Business Research Company's reports encompass a wide range of information, including:

1. Market Size (Historic and Forecast): Analysis of the market's historical performance and projections for future growth.

2. Drivers: Examination of the key factors propelling market growth.

3. Trends: Identification of emerging trends and patterns shaping the market landscape.

4. Key Segments: Breakdown of the market into its primary segments and their respective performance.

5. Focus Regions and Geographies: Insight into the most critical regions and geographical areas influencing the market.

6. Macro Economic Factors: Assessment of broader economic elements impacting the market.

 

Games Streaming Market Overview

Market Drivers -

The increasing popularity of the esports tournament market is expected to propel the growth of the game streaming market going forward. Esports tournaments refer to organized competitive events where professional or amateur players compete against each other in various video games. The increasing popularity of esports tournaments is fueled by widespread internet access, expanding global gaming communities, and the growing prestige of professional gaming competitions with substantial rewards. Games streaming enhances esports by broadcasting tournaments globally, engaging fans interactively, and fostering a community around competitive gaming. For instance, in August 2022, according to a report by Newzoo International B.V., a Netherlands-based video games, and gamer data provider, the global esports audience increased by 8.7% annually, reaching 532 million, while the audience for gaming live-streaming nearly reached 810 million in 2021. Therefore, the increasing popularity of eSports tournaments will drive the growth of the game streaming market.

 

Market Trends -

Major companies operating in the game streaming market are focusing on integration with smart TVs and platforms, such as gaming hubs, to unite gamers through community, updates, and tech insights. A gaming hub improves game streaming by making it easier for streamers and viewers to connect, share content, and interact. For instance, in September 2023, Samsung Electronics Co. Ltd., a South Korea-based electronics company, and Blacknut, a France-based gaming platform, introduced an exciting Free Game Pilot initiative for players to explore games on the Samsung Gaming Hub. This point program allows Samsung Gaming Hub users in the United States to play various games for free on compatible Samsung Smart TVs powered by Blacknut. This service will be accessible for a limited time, providing access to eleven full games without requiring a sign-in or subscription. Players may access these games straight from the Samsung Gaming Hub using a suitable Bluetooth controller, avoiding downloading an app or creating an account. 

 

The games streaming market covered in this report is segmented –

1) By Solutions: Web Based, App Based

2) By Revenue Model:  Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models

3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays

4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer

 

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Regional Insights -

North America was the largest region in the games streaming market in 2023. The regions covered in the games streaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

 

Key Companies -

Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co  Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms  Inc, Amazon Web Services  Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix  Inc, NVIDIA Corporation, Advanced Micro Devices  Inc, Nintendo Co  Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co  Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co  Ltd.

 

Table of Contents

1. Executive Summary

2. Games Streaming Market Characteristics

3. Games Streaming Market Trends And Strategies

4. Games Streaming Market - Macro Economic Scenario

5. Global Games Streaming Market Size and Growth

………..

34. Key Mergers And Acquisitions In The Games Streaming Market

35. Games Streaming Market Future Outlook and Potential Analysis

36. Appendix

 

List Of Tables:

Table 1: Global Historic Market Growth, 2018-2023, $ Billion

Table 2: Global Forecast Market Growth, 2023-2028F, 2033F, $ Billion

Table 3: Global Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

Table 4: Global Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

Table 5: Global Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

……………

Table 75: Apple Inc. Financial Performance

Table 76: Alphabet Inc. Financial Performance

Table 77: Samsung Electronics Co Ltd. Financial Performance

Table 78: Microsoft Corporation Financial Performance

Table 79: AT&T Inc Financial Performance

 

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